Environment Artist - Modeling and Texturing
Swamp Hut
3D Environment - Capstone Project
This is a work in progress environment modeling and texturing project that I will complete in May. The concept is by Jenny Brozek on Artstation
![Look Dev Rig](https://static.wixstatic.com/media/854e37_2bd4eaa694c7452fb4452f813df2e9ef~mv2.jpg/v1/fill/w_483,h_582,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/4-19-progress.jpg)
![Wireframe](https://static.wixstatic.com/media/854e37_725b4f0386264a73a6152b2c57c8a2e4~mv2.jpg/v1/fill/w_483,h_582,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/4-19-progress_wireframe_v2.jpg)
Purpose
An offline rendered modeling and texturing project with the goal of creating a hero asset based off of a concept with pbr materials.
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The hero asset is the swamp hut based off of the concept by Jenny Brozek
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Software used includes Maya, ZBrush, Substance Painter and Renderman
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The goal deliverable is a single frame render of the scene with lighting.
The purpose was to allow an opportunity to gain more experience taking a pre existing concept of an asset and both model and texture it.
Asset Prioritization: A, B and C priority assets from left to right
![Apriority](https://static.wixstatic.com/media/854e37_56fbbcf1fa4c4cef866b5ab9923e7ff6~mv2.jpg/v1/fill/w_980,h_1169,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/854e37_56fbbcf1fa4c4cef866b5ab9923e7ff6~mv2.jpg)
![Bpriority](https://static.wixstatic.com/media/854e37_6b336acadaef46f996b8efab5afe9421~mv2.jpg/v1/fill/w_980,h_1169,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/854e37_6b336acadaef46f996b8efab5afe9421~mv2.jpg)
![Cpriority_full](https://static.wixstatic.com/media/854e37_4e8b4a65fbfa4d60a515fd80ee9569b6~mv2.jpg/v1/fill/w_980,h_1169,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/854e37_4e8b4a65fbfa4d60a515fd80ee9569b6~mv2.jpg)
Week by week modeling breakdown
From left to right, top to bottom modeling progress over the course of 11 weeks
![1-30-progress](https://static.wixstatic.com/media/854e37_c339250fe3524b3bacdc0d1020b1ee87~mv2.jpg/v1/fill/w_896,h_1080,al_c,q_85,enc_avif,quality_auto/854e37_c339250fe3524b3bacdc0d1020b1ee87~mv2.jpg)
![2-5-progress](https://static.wixstatic.com/media/854e37_af878d195b3740b69be5c76a1b4d03f2~mv2.jpg/v1/fill/w_980,h_1181,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/854e37_af878d195b3740b69be5c76a1b4d03f2~mv2.jpg)
![2-8-progress_wireframe](https://static.wixstatic.com/media/854e37_7757a534c1fa4693a72b00dbde172df6~mv2.jpg/v1/fill/w_980,h_1181,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/854e37_7757a534c1fa4693a72b00dbde172df6~mv2.jpg)
![2-14-progress_wireframe](https://static.wixstatic.com/media/854e37_abf0c5fa61fe4fd4902b09a8538abd40~mv2.jpg/v1/fill/w_980,h_1181,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/854e37_abf0c5fa61fe4fd4902b09a8538abd40~mv2.jpg)
![2-22-progress_wireframe](https://static.wixstatic.com/media/854e37_fb277af3ff134f2da18ae6a9187cd5ae~mv2.jpg/v1/fill/w_980,h_1167,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/854e37_fb277af3ff134f2da18ae6a9187cd5ae~mv2.jpg)
![3-17-progress_wireframe](https://static.wixstatic.com/media/854e37_18bb87fd4b074b1c94706899287c316f~mv2.jpg/v1/fill/w_980,h_1165,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/854e37_18bb87fd4b074b1c94706899287c316f~mv2.jpg)
![3-30-progress](https://static.wixstatic.com/media/854e37_20c58259368e40bdafaa1eb1fa00a34e~mv2.jpg/v1/fill/w_980,h_1181,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/854e37_20c58259368e40bdafaa1eb1fa00a34e~mv2.jpg)
![4-19-progress_wireframe_v2](https://static.wixstatic.com/media/854e37_17d74425d7ef4460b0dc7d23fbe1a1c7~mv2.jpg/v1/fill/w_980,h_1181,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/854e37_17d74425d7ef4460b0dc7d23fbe1a1c7~mv2.jpg)
![modeling_clips.png](https://static.wixstatic.com/media/854e37_2afd89db0df64ffaa4cc8f0beea8a081~mv2.png/v1/fill/w_654,h_294,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/854e37_2afd89db0df64ffaa4cc8f0beea8a081~mv2.png)
Clips and Cuts Modeling Process
Here's a step by step breakdown of the clips and cuts that I modeled into the majority of the meshes by hand.
ZBrush Alphas
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I used illustrator to draw some of the shapes seen on the main body of the hut
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I then took the pattern into Photoshop to add an inner glow to the shape in order for the shape to naturally bevel when used as an alpha in Zbrush
![spiral3_4x](https://static.wixstatic.com/media/854e37_8fe4cee82fd24787a5037580a02c065d~mv2.png/v1/fill/w_317,h_549,al_c,q_85,enc_avif,quality_auto/854e37_8fe4cee82fd24787a5037580a02c065d~mv2.png)
![spiral1_4x](https://static.wixstatic.com/media/854e37_bb23420c9b5246b2ad39985a0cff1ab2~mv2.png/v1/fill/w_396,h_429,al_c,q_85,enc_avif,quality_auto/854e37_bb23420c9b5246b2ad39985a0cff1ab2~mv2.png)
![spiral2_4x](https://static.wixstatic.com/media/854e37_c1fc5f0ba9874555b5e55976bd09a161~mv2.png/v1/fill/w_139,h_381,al_c,q_85,enc_avif,quality_auto/854e37_c1fc5f0ba9874555b5e55976bd09a161~mv2.png)
![grain2_4x](https://static.wixstatic.com/media/854e37_de890df9d7a1431bb426ed7b90e79b82~mv2.png/v1/fill/w_146,h_694,al_c,q_85,enc_avif,quality_auto/854e37_de890df9d7a1431bb426ed7b90e79b82~mv2.png)
![grain1_4x](https://static.wixstatic.com/media/854e37_6f42a9e2fbe94cbeaed0d83c7c412af5~mv2.png/v1/fill/w_438,h_470,al_c,q_85,enc_avif,quality_auto/854e37_6f42a9e2fbe94cbeaed0d83c7c412af5~mv2.png)
![spiral3](https://static.wixstatic.com/media/854e37_70b4869556d6492dab335f1ca255aa62~mv2.png/v1/fill/w_600,h_599,al_c,q_85,enc_avif,quality_auto/854e37_70b4869556d6492dab335f1ca255aa62~mv2.png)
![spiral1](https://static.wixstatic.com/media/854e37_0dd80da23d81439c8e6075e51ff4be20~mv2.png/v1/fill/w_600,h_599,al_c,q_85,enc_avif,quality_auto/854e37_0dd80da23d81439c8e6075e51ff4be20~mv2.png)
![spiral2](https://static.wixstatic.com/media/854e37_0ad5908840e0455c98ac3e540d362cff~mv2.png/v1/fill/w_600,h_599,al_c,q_85,enc_avif,quality_auto/854e37_0ad5908840e0455c98ac3e540d362cff~mv2.png)
![grain2](https://static.wixstatic.com/media/854e37_eb2d89ee9fd3443d9c9f336a1bc3d22e~mv2.png/v1/fill/w_600,h_599,al_c,q_85,enc_avif,quality_auto/854e37_eb2d89ee9fd3443d9c9f336a1bc3d22e~mv2.png)
![grain1](https://static.wixstatic.com/media/854e37_ded814e3b3954c11ae4325d7a861024e~mv2.png/v1/fill/w_600,h_599,al_c,q_85,enc_avif,quality_auto/854e37_ded814e3b3954c11ae4325d7a861024e~mv2.png)
![zbrush.png](https://static.wixstatic.com/media/854e37_5aed27b0bef242b0a5686388a45f2b44~mv2.png/v1/fill/w_980,h_204,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/854e37_5aed27b0bef242b0a5686388a45f2b44~mv2.png)
![project_GIF.gif](https://static.wixstatic.com/media/854e37_257fc9733c724aeea5814c313b63c771~mv2.gif/v1/fill/w_477,h_575,al_c,usm_0.66_1.00_0.01,pstr/project_GIF_gif.gif)
Thank you to My Mentors
This is a full breakdown of my visual progress over the course of the semester, including my modeling and part of my texturing and lighting process. I would like to thank all of my mentors who helped me over the course of this project.
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My mentors included Caleb Meine, Kamryn Massey and Amanda Blettner for modeling feedback during the first half of the project.
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For second half of the project I received surfacing feedback my mentors Lauren Sudak and also Amanda Blettner.
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For lighting feedback my mentor was Luke Bailey.
References
Below is a collection of some of the references I've collected for texturing purposes.
![callout_sheet.png](https://static.wixstatic.com/media/854e37_6645f9efb6e840fcaee5627351f47101~mv2.png/v1/fill/w_979,h_623,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/callout_sheet.png)
Shader & Wedge Test
At first, I broke everything down much too granularly. I was worried about having different shaders for surfaces with different materials.
However, after receiving feedback from my mentors, I decided to split my assets based on shader type, not texture/material type (i.e. birch and oak objects were on the same opaque shader whereas the leaves were assigned a subsurface shader).
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For the subsurface shader, I performed a wedge test pictured on the right to determine what Mean Free Path distance I would need to have on my leaf models. The numbers on sticky notes showcase what Mean Free Path number I used within the wedge
![subsurface_wedges.png](https://static.wixstatic.com/media/854e37_b3b02773920d4b7caa3c3b5c32a5fc18~mv2.png/v1/fill/w_516,h_222,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/854e37_b3b02773920d4b7caa3c3b5c32a5fc18~mv2.png)
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